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Extras

Step 6 bundles optional extra effects for your model. Each block has its own on/off switch; the fine settings are on the right in the parameter panel.

Everything collapsed

When you enter the step, all blocks are collapsed — even if textures are already assigned. Use the switch or the chevron to expand a block.

For annexes, an enabled individual selection with “None” means a smooth surface. Turning off that selection restores the main building textures for both facade and roof. The global texture switch also clears these individual annex selections.

Textures / Surfaces

Relief textures for your model's surfaces. They act only on the print export; in the 3D preview you see them on the assembled model. "None" means smooth.

  • Switch on also hides the X-Ray view of the 3D preview so the texture becomes visible.
  • Switch off resets the global exterior-wall, roof and all floor textures back to smooth; per-floor wall, chimney, door and canopy textures stay.

Assignment is done via an accordion: only one drop-down is ever open, containing a tile grid with "None" plus all textures in the category.

Category Note
Roof Texture for the roof faces.
Canopy Only if a canopy exists — one texture for all canopies.
Exterior wall Global or optionally per floor (one texture per floor).
Chimneys Only if a chimney exists.
Room-by-room flooring One texture per room; terraces are in the same section.
Doors Texture for the doors.

Texture details

The available patterns, the per-floor assignment and the room detection are described on the Textures page.

Bomb Blast

A shuttlecock-shaped cutter (a sphere plus a funnel opening against the blast direction) is subtracted from the building and leaves a jagged blast channel.

  • Switch off: the Bomb Blast is kept but is subtracted neither in the preview nor in the export.
  • Create: "+ Place Bomb Blast" — exactly one Bomb Blast is possible.
  • Place: pick the Bomb Blast in the list, then drop it by clicking the building in the 3D preview (or grab and drag it directly; Esc ends).
  • Delete: via the ✕ in the Bomb Blast row.

Once the Bomb Blast is selected, these sliders appear on the right in the parameter panel:

Setting Range
Diameter Ø 5–30 m
Skirt Ø 1–60 m (at least as large as the diameter)
Spike height 0.1–1.5 m
Direction 0–360°
Inclination −90 to 90°
Position X / Position Y position, measured from the centre of the building complex (limits depend on the building size)
Height Z height of the Bomb Blast center above the top of the base slab

Direction and inclination

Direction and inclination indicate where the projectile came from — the funnel opens that way.

Support overhang

See Fit-out & Add-ons for instructions.

Technical terms around the model are in the Glossary; how you output the finished model print-ready is under Export.