Extras¶
Step 6 has two selection buttons: Textures / Surfaces and Bomb Blast. Click a button to open its view. Assigned textures remain in place when switching views.
The facade editor in Floor plan, roof-edge options in Roof, window details in Extras and shutters on openings are explained in Facades and window details.
Textures / Surfaces¶
Available building parts appear side by side at the top. Only parts present in the model can be selected. Click one to show its full-width texture gallery; Texture selection in the right panel lists the assigned patterns. “None” means a smooth surface. Relief textures shape the print export and also appear in the 3D preview and GLB export. X-Ray can be set independently.
The right panel shows only assignments such as Facade, Roof or Floor coverings · Terrace 1 above the square previews. Hover over a preview to read the texture name.
| Category | Note |
|---|---|
| Facade | Global or optionally per floor (one texture per floor). |
| Roof | Texture for the roof faces. |
| Floor coverings | One texture per room; terraces are in the same section. |
| Doors | Texture for the doors. |
| Chimneys | Only if a chimney exists. |
| Plinth | Available when plinth texture is enabled in the facade editor; separate choice per volume, including sloping fronts. |
| Canopy | Only if a canopy exists — one texture for all canopies. |
| Extensions | Only when an extension exists; its facade and roof can have individual textures. |
Texture details
The available patterns, the per-floor assignment and the room detection are described on the Textures page.
Bomb Blast¶
A shuttlecock-shaped cutter (a sphere plus a funnel opening against the blast direction) is subtracted from the building and leaves a jagged blast channel.
With an active, applied Bomb Blast, doors are temporarily built as a fixed unit of frame and leaf for preview and export, even if movable doors are selected. The blast cuts this unit instead of automatically removing the whole door on contact. The saved door mobility setting stays unchanged. Hit garage doors continue to be removed completely.
- Disable: Click the selected Bomb Blast button again. The blast remains saved but is removed from the preview and export.
- Create: "+ Place Bomb Blast" — exactly one Bomb Blast is possible.
- Dimensions, orientation and position remain open in three columns directly below the entry in the main panel. In a narrow view, the groups stack vertically. The controls move the guide shape; clicking or dragging in the 3D preview does not reposition it. Apply in the same area calculates the crater and ends editing. The groups remain visible. Esc discards changes. A saved active blast is also cut out in the fast preview.
- Delete: via the ✕ in the Bomb Blast row.
These sliders appear directly below the Bomb Blast entry in the main panel:
| Setting | Range |
|---|---|
| Diameter Ø | 5–30 m |
| Skirt Ø | 1–60 m (at least as large as the diameter) |
| Spike height | 0.1–1.5 m |
| Direction | 0–360° |
| Inclination | −90 to 90° |
| Position X / Position Y | position, measured from the centre of the building complex (limits depend on the building size) |
| Height Z | height of the Bomb Blast center above the top of the base slab |
Direction and inclination
Direction and inclination indicate where the projectile came from — the funnel opens that way.
Support overhang¶
See Fit-out & Add-ons for instructions.
Technical terms around the model are in the Glossary; how you output the finished model print-ready is under Export.