Textures¶
A texture lays a real, raised surface structure (relief) onto a part — brickwork on a wall, say, or tiles on the roof. Everything is assigned in Step 5 · Extras; the relief only becomes a printed structure at export.
Print export only
The relief is computed into the model only at export — it's not a painted-on photo and not a color. In the 3D preview you see only a preview rendering of the surface. "None" means, in every category: smooth, no relief.
Where you assign textures¶
In Step 5 · Extras, open the "Textures / Surfaces" panel. Textures are assigned exclusively here.
- Panel toggle on — the selection appears (preset to "None"). At the same time the 3D preview's X-ray mode is switched off so the surface is visible.
- Panel toggle off — the texture selection for outer wall, roof and flooring is reset.
- The assignment works as an accordion: only one type is expanded at a time. The chosen tile is shown large in the right-hand column.
Categories¶
| Category | Applies to |
|---|---|
| Outer wall | All outer walls — globally or per floor (see below). |
| Roof | The roof faces. |
| Canopy | Only if a canopy exists. One texture for all canopies; uses the roof textures. |
| Chimneys | Only if a chimney exists. Uses the brick and stone wall textures. |
| Doors | Door leaves. |
| Room-by-room flooring | A separate floor texture per room and per terrace. |
Outer wall: global or per floor¶
By default one texture applies to all outer walls. With the "Per floor" toggle you assign each floor its own wall texture. A floor with no selection of its own stays smooth.
Room-by-room flooring¶
Each room gets its own floor texture; terraces appear as their own rows ("Terrace 1", "Terrace 2" …). Rooms come into being when you divide a floor with interior walls — with no rooms, the note "No rooms yet" appears. Up to 120 entries are possible.
A floor texture forces single-color
As soon as a room has a floor texture, the base plate and floor slab become single-color, and the separate flooring is locked.
Available textures¶
"None" (smooth) is additionally available in every category.
Outer wall¶
| Material | Textures |
|---|---|
| Stone | Natural stone masonry 2 · Natural stone masonry 3 · Ashlar masonry · Rubble stone masonry · Rubble stone masonry, red · Stone cladding, coarse · Stone cladding, fine · Rock face, overgrown |
| Brick | Exposed brickwork, large · Exposed brickwork, thin |
| Wood | Rhombus battens, vertical · Rhombus battens, horizontal · Clapboard siding · Log cabin · Board siding · Wood shingle facade |
| Metal | Trapezoidal sheet, vertical · Trapezoidal sheet, horizontal |
| Reed | Reed cladding |
Roof (and canopy)¶
| Material | Textures |
|---|---|
| Tile | Roman pantile · Flat tile · Beaver-tail tile · Double-trough pantile · Classic roof tiles · Mediterranean clay roof tiles |
| Wood | Wood shingles |
| Metal | Trapezoidal sheet, vertical · Trapezoidal sheet, horizontal |
| Reed | Thatched roof · Reed roof |
Floor and terrace¶
| Material | Textures |
|---|---|
| Stone | Paving, coarse · Paving, fine · Stone slabs · Concrete tiles · Tiles · Ashlar paving · Rubble stone paving · Rubble stone paving, red |
| Wood | Wooden floorboards · Herringbone parquet · Hexagonal parquet |
Doors¶
One texture: Coffered door, wood.
Flickering in the preview
Display glitches in the texture preview (flickering, pattern artifacts) are pure rendering effects — they're not present in the exported 3D model.