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Textures

A texture lays a real, raised surface structure (relief) onto a part — brickwork on a wall, say, or tiles on the roof. Everything is assigned in Step 5 · Extras; the relief only becomes a printed structure at export.

Print export only

The relief is computed into the model only at export — it's not a painted-on photo and not a color. In the 3D preview you see only a preview rendering of the surface. "None" means, in every category: smooth, no relief.

Where you assign textures

In Step 5 · Extras, open the "Textures / Surfaces" panel. Textures are assigned exclusively here.

  • Panel toggle on — the selection appears (preset to "None"). At the same time the 3D preview's X-ray mode is switched off so the surface is visible.
  • Panel toggle off — the texture selection for outer wall, roof and flooring is reset.
  • The assignment works as an accordion: only one type is expanded at a time. The chosen tile is shown large in the right-hand column.

Categories

Category Applies to
Outer wall All outer walls — globally or per floor (see below).
Roof The roof faces.
Canopy Only if a canopy exists. One texture for all canopies; uses the roof textures.
Chimneys Only if a chimney exists. Uses the brick and stone wall textures.
Doors Door leaves.
Room-by-room flooring A separate floor texture per room and per terrace.

Outer wall: global or per floor

By default one texture applies to all outer walls. With the "Per floor" toggle you assign each floor its own wall texture. A floor with no selection of its own stays smooth.

Room-by-room flooring

Each room gets its own floor texture; terraces appear as their own rows ("Terrace 1", "Terrace 2" …). Rooms come into being when you divide a floor with interior walls — with no rooms, the note "No rooms yet" appears. Up to 120 entries are possible.

A floor texture forces single-color

As soon as a room has a floor texture, the base plate and floor slab become single-color, and the separate flooring is locked.

Available textures

"None" (smooth) is additionally available in every category.

Outer wall

Material Textures
Stone Natural stone masonry 2 · Natural stone masonry 3 · Ashlar masonry · Rubble stone masonry · Rubble stone masonry, red · Stone cladding, coarse · Stone cladding, fine · Rock face, overgrown
Brick Exposed brickwork, large · Exposed brickwork, thin
Wood Rhombus battens, vertical · Rhombus battens, horizontal · Clapboard siding · Log cabin · Board siding · Wood shingle facade
Metal Trapezoidal sheet, vertical · Trapezoidal sheet, horizontal
Reed Reed cladding

Roof (and canopy)

Material Textures
Tile Roman pantile · Flat tile · Beaver-tail tile · Double-trough pantile · Classic roof tiles · Mediterranean clay roof tiles
Wood Wood shingles
Metal Trapezoidal sheet, vertical · Trapezoidal sheet, horizontal
Reed Thatched roof · Reed roof

Floor and terrace

Material Textures
Stone Paving, coarse · Paving, fine · Stone slabs · Concrete tiles · Tiles · Ashlar paving · Rubble stone paving · Rubble stone paving, red
Wood Wooden floorboards · Herringbone parquet · Hexagonal parquet

Doors

One texture: Coffered door, wood.

Flickering in the preview

Display glitches in the texture preview (flickering, pattern artifacts) are pure rendering effects — they're not present in the exported 3D model.

  • Scale — the export scale determines how finely the relief is printed.
  • Formats — which files the textured model comes out in.
  • Glossary — terms around parts and printing.