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Scales

The scale sets how much your building is shrunk down for printing. You choose it in the final Export step: you first pick a theme, and the matching scales then appear inside it as clickable tiles.

How to read a scale

A scale like 1:87 means the printed model is 87 times smaller than the real building. The smaller the second number (the divisor), the bigger the printed object.

Bigger or smaller?

Larger scale = larger object = smaller divisor. So 1:24 is a larger scale than 1:160 — and the model comes out correspondingly bigger.

Range and setting

You can pick the scale from 1:10 to 1:300. Two routes lead there:

  • Theme + tile — one click sets a common value. Each tile says what it typically suits.
  • custom scale — the theme "custom scale" shows the current scale large and, below it, a slider with a and a + button next to it. The slider moves in coarse steps, the buttons hit the exact value. You set any whole divisor up to 1:100, and every fifth one above that up to 1:300.

The themes and their scales

TableTop

Scale Good for
1:48 32 mm
1:56 28 mm heroic
1:72 20 mm
1:100 15 mm
1:144 12 mm
1:160 10 mm
1:285 6 mm

Model railway

Scale Good for
1:22.5 Gauge G / II
1:32 Gauge 1
1:43.5 Gauge 0 British
1:45 Gauge 0 (NEM)
1:48 Gauge 0 (USA)
1:64 Gauge S
1:87 Gauge H0
1:120 Gauge TT
1:160 Gauge N
1:220 Gauge Z

Play worlds

Scale Good for
1:22.5 Playmobil / Duplo / Schleich
1:32 Siku Farmer
1:45 LEGO
1:55 Siku cars
1:64 Hot Wheels / Matchbox

Dollhouse

Scale Good for
1:24 Dollhouse "half scale"
1:48 Dollhouse "quarter scale"
1:144 Dollhouse "micro"

Architecture

Scale Good for
1:20 Detail, furniture
1:50 Working drawing, room model
1:100 Draft / building application
1:200 Urban planning model
1:250 Urban planning

Only whole divisors are freely selectable

The in-between values 1:22.5 and 1:43.5 are only reachable via their tile — the custom entry knows only whole divisors.

Small scale, different build

For very small models the house is simplified and exported as one solid body. For everything else that changes at export when you switch scale, see the Export page.

Technical terms like eaves, ridge or knee wall are explained in the Glossary.