{"chapters":[{"number":0,"title":"PrintHaus 的工作原理与用途","blocks":[{"kind":"heading","section":"0.1","title":"应用场景"},{"kind":"paragraph","section":"0.1","text":"PrintHaus 可为模型制作和 3D 打印创建个性化建筑,输出预先准备好的打印部件或组装完成的 3D 场景。"},{"kind":"paragraph","section":"0.1","text":"铁路模型爱好者可以创建适合布局的车站、工坊和联排住宅,例如 1:87 的 H0、1:120 的 TT、1:160 的 N 或 1:220 的 Z。应用也提供更大的比例。"},{"kind":"paragraph","section":"0.1","text":"用于桌面游戏和场景模型的完整建筑,其屋顶和每层楼都可单独拆下。因此,每层都能从上方进入并用于游戏。适用比例包括:28 毫米人物使用 1:56,15 毫米人物使用 1:100,6 毫米人物使用 1:285。"},{"kind":"paragraph","section":"0.1","text":"建筑模型可用于研究比例、立面和房间布局,例如采用 1:50、1:100 或 1:200。"},{"kind":"paragraph","section":"0.1","text":"在住宅规划中,可以把现有住宅或正在考虑的新住宅打印为实体空间模型。房间布局变得直观可触,为讨论家具布置提供依据。"},{"kind":"paragraph","section":"0.1","text":"在玩具场景和娃娃屋中,建筑可以匹配已有的人偶与车辆。预设比例包括 Playmobil 的 1:22.5、Hot Wheels 的 1:64,以及娃娃屋的 1:24、1:48 和 1:144。"},{"kind":"heading","section":"0.2","title":"基本原理"},{"kind":"paragraph","section":"0.2","text":"PrintHaus 首先根据户型轮廓创建实体墙体,将其拉伸到各层高度,再与底板、楼板和屋顶组合成建筑。在坡屋顶下方,墙体沿屋顶底面裁切,使山墙与屋顶形状吻合。"},{"kind":"paragraph","section":"0.2","text":"对于窗、门和通道,应用生成切割体,从墙体中去除材料。框架、窗棂和门扇作为独立几何体创建。墙基、檐口、木构架和洞口细节也以三维方式构建,其型面可以凸出墙面或切入墙体。"},{"kind":"paragraph","section":"0.2","text":"在连接处,PrintHaus 计算匹配的连接型面,包括燕尾连接、榫头、槽口和榫舌。相应的配合部分会在墙体、楼板或屋顶中生成。连接间隙根据打印比例计算,使部件能够相互嵌合。"},{"kind":"paragraph","section":"0.2","text":"建筑上会预先指定哪些表面使用纹理,哪些连接面保持平滑。导出打印文件时,PrintHaus 将其计算为真实浮雕:砖缝、瓦片和木纹都会改变表面几何形状。STL 打印数据也包含这些浮雕。"},{"kind":"paragraph","section":"0.2","text":"在相同软件版本下,相同的项目数据和设置可以复现相同的建筑几何形状。PrintHaus 以确定性方式工作:构造遵循固定规则,不依赖随机生成。"},{"kind":"heading","section":"0.3","title":"操作与预览"},{"kind":"paragraph","section":"0.3","text":"主导航包括楼层、户型、屋顶、内部与附属构件、门窗、选配和导出。此前的步骤始终可以返回。"},{"kind":"paragraph","section":"0.3","text":"方形图标直接展示形状和工具。彩色边框表示当前选择;需要时,提示信息会说明图标含义。"},{"kind":"paragraph","section":"0.3","text":"预览中的房屋可以旋转,从各个方向观察。视图立方体可直接切换到固定观察方向。"},{"kind":"paragraph","section":"0.3","text":"在 3D 视图的“可见性”中,可以隐藏屋顶和楼层,查看下方房间。可移动的建筑剖面展示内部结构。X 光视图也能显示被遮挡的构件。"},{"kind":"paragraph","section":"0.3","text":"详细视图展示型面和表面。观察角度可以保存为快照。"},{"kind":"paragraph","section":"0.3","text":"尺寸可以直接输入,也可以通过滑块调整。撤销和重做便于比较不同方案。帮助功能解释当前步骤。"},{"kind":"paragraph","section":"0.3","text":"下载按钮在每个步骤都可使用,随时将当前输入状态保存为 model.json,包括建筑数据和所选颜色。上传按钮可以将项目文件重新载入应用。此功能在登录账户后可用。"},{"kind":"paragraph","section":"0.3","text":"Archie 是应用内的建造助手,可以协助解答问题和修改设计。聊天区位于工作区下方。在支持的浏览器中,可以在本地语音输入指令。"},{"kind":"paragraph","section":"0.3","text":"使用 Archie 设计房屋可以从文字描述开始。模型可用空间和比例构成设计范围,规划时会考虑屋檐外挑和已添加构件。"},{"kind":"paragraph","section":"0.3","text":"Archie 根据要求规划基本尺寸、楼层、高度、屋顶、窗和门,以及百叶窗、露台和老虎窗。新建的窗组和老虎窗组可以在选定墙面或屋顶区域居中或均匀分布。对话会明确尚未确定的尺寸和设计问题。"},{"kind":"paragraph","section":"0.3","text":"Archie 可以依据已有窗的几何形状进行编辑,例如统一宽度和窗顶高度,或计算间距。可为主体建筑的固定外墙窗添加十字窗棂,也可仅应用于首层或当前选择。"},{"kind":"paragraph","section":"0.3","text":"对话中的修正可以缩小或替代此前修改的范围。期间进行的手动修改会被保留。"},{"kind":"paragraph","section":"0.3","text":"聊天还可以修改墙面纹理和构件颜色,例如屋顶、窗框或某一楼层的立面。Archie 使用内置调色板和完整的十六进制颜色代码。"},{"kind":"paragraph","section":"0.3","text":"Archie 基于产品和建筑知识,以德语和英语回答关于应用功能、构件和建筑风格的问题。"},{"kind":"heading","section":"0.4","title":"颜色"},{"kind":"paragraph","section":"0.4","text":"在“可见性 → 颜色”中,一个构件颜色对话框集中管理墙体、楼板、屋顶、内部与附属构件及门窗的颜色。主体建筑和附建部分可分别设计;墙体可按楼层设置颜色,楼板可单独设置。"},{"kind":"paragraph","section":"0.4","text":"可选项包括历史色、标准色,以及 Anycubic、Bambu Lab、Creality、ELEGOO、eSUN、HATCHBOX、OVERTURE、Polymaker、Prusament 和 SUNLU 的耗材颜色。"},{"kind":"paragraph","section":"0.4","text":"厂商调色板包含普通和哑光表面的 PLA 颜色,并可按产品系列筛选。提示会列出耗材、颜色和表面类型;也可以输入自己的十六进制颜色代码来自由选色。应用后的构件颜色会直接显示在预览中。"},{"kind":"heading","section":"0.5","title":"设置"},{"kind":"paragraph","section":"0.5","text":"右上方的“设置”集中提供模型与输出选项、应用语言、“账户与许可证”、已启用功能和额度。可选昵称决定 Archie 如何称呼你。 “计量单位”可将长度输入和尺寸显示切换为公制或英尺/英寸。切换时建筑的实际尺寸保持不变。"},{"kind":"paragraph","section":"0.5","text":"输出类型为“3D打印”或“场景导出”。打印目标包括 Bambu Studio、OrcaSlicer、PrusaSlicer、中性 3MF 和 STL 导出。启用 STEP 扩展后,STEP 成为第六个打印目标。切片软件目标使用与所选打印机匹配的配置。"},{"kind":"paragraph","section":"0.5","text":"场景导出有五种输出质量:“低多边形”“紧凑”“中等”“精细”和“未压缩”。它们决定几何细节、纹理和文件压缩方式。“未压缩”与“精细”具有相同细节,但采用无损 PNG 纹理且不使用 Draco 压缩。"},{"kind":"paragraph","section":"0.5","text":"构造方式可选择“建筑外壳与室内装修”,用于完整房屋;或选择“仅建筑外壳”,用于外部形状。门可采用与框架连接的“固定”门扇。“分件模型”(BM)和“混合模型”(HM)在比例分母不大于99时还提供“可活动”门扇。"},{"kind":"paragraph","section":"0.5","text":"窗和门的玻璃可以统一选择“带玻璃”或“不带玻璃”。颜色输出支持“单色”,分件模型还支持“多色”。"},{"kind":"paragraph","section":"0.5","text":"这些偏好保存在账户中,并用于下一个项目。通过已连接助手生成的输出也遵循这些设置。"},{"kind":"heading","section":"0.6","title":"MCP 接口"},{"kind":"paragraph","section":"0.6","text":"MCP 接口将 PrintHaus 与外部聊天机器人连接。PrintHaus 插件可供下载,并可连接能够使用 MCP 接口的兼容聊天机器人。"},{"kind":"paragraph","section":"0.6","text":"聊天机器人通过该接口控制应用,解读描述和建筑图片,将其转换为建筑参数。PrintHaus 根据固定规则计算几何形状。还原质量取决于所选聊天机器人及其模型。"},{"kind":"paragraph","section":"0.6","text":"连接的聊天机器人将完成的模型及完整预览交接到应用的“导出”步骤。随后可在应用中启动打印文件、STEP 或场景下载。聊天机器人也可以继续修改最近保存的项目。"}]},{"number":1,"title":"楼层","blocks":[{"kind":"heading","section":"1.1","title":"数量与高度"},{"kind":"paragraph","section":"1.1","text":"PrintHaus 最多支持十层,每层高度均可单独设置。预览会显示房屋比例如何变化。"},{"kind":"heading","section":"1.2","title":"基础"},{"kind":"paragraph","section":"1.2","text":"基础将首层抬高到地面之上。已有墙基会连同其型面、颜色和纹理向下延伸。"}]},{"number":2,"title":"户型","blocks":[{"kind":"heading","section":"2.1","title":"基本形状与自由轮廓"},{"kind":"paragraph","section":"2.1","text":"平面可采用矩形或 L、T、U 形。自定义轮廓可自由绘制,捕捉点和角度网格帮助闭合区域。"},{"kind":"paragraph","section":"2.1","text":"单条边可以分割和移动,从而形成壁龛、凸出部分或侧翼连接区域。"},{"kind":"heading","section":"2.2","title":"楼层轮廓"},{"kind":"paragraph","section":"2.2","text":"上部楼层可使用独立平面,从而形成退台、悬挑部分和阶梯式楼层。"},{"kind":"heading","section":"2.3","title":"附建部分"},{"kind":"paragraph","section":"2.3","text":"附建部分可形成较低的侧翼、工坊或第二个建筑体块。它有自己的占地轮廓和高度,PrintHaus 会计算与主体房屋的连接。"},{"kind":"paragraph","section":"2.3","text":"附建部分的墙体也可设置窗、门和通道,其设计独立于主体房屋。"},{"kind":"heading","section":"2.4","title":"共用墙"},{"kind":"paragraph","section":"2.4","text":"狭长矩形平面适用于联排住宅。左右两侧的连接墙可定义为共用墙,临街和庭院立面仍可自由设计。"},{"kind":"heading","section":"2.5","title":"立面编辑器"},{"kind":"paragraph","section":"2.5","text":"在立面编辑器中,墙基、楼层腰线和檐口划分立面。转角壁柱和石砌角石强调建筑边缘。"},{"kind":"heading","section":"2.6","title":"木构架与挑出楼层"},{"kind":"paragraph","section":"2.6","text":"木构架可用于整栋房屋、单个楼层或山墙。梁沿墙体布置,并考虑门窗洞口。"},{"kind":"paragraph","section":"2.6","text":"木构架建筑的上层可相对于下层向外挑出。这种挑出可以连续应用于多个楼层,梁和连接部位随楼层错位调整。"}]},{"number":3,"title":"屋顶","blocks":[{"kind":"heading","section":"3.1","title":"形状与方向"},{"kind":"paragraph","section":"3.1","text":"平屋顶、四坡顶、单坡顶、双坡顶、锯齿屋顶和筒拱屋顶为房屋带来不同轮廓。也可选择无屋顶。"},{"kind":"paragraph","section":"3.1","text":"屋脊和檐口可根据平面调整方向。坡度和出檐决定屋顶形状,两侧坡面也可使用不同坡度。"},{"kind":"paragraph","section":"3.1","text":"多个建筑体块可以分别设置屋顶。"},{"kind":"heading","section":"3.2","title":"折线屋顶与横向山墙"},{"kind":"paragraph","section":"3.2","text":"在折线屋顶中,折点高度会改变屋顶空间和外部形态。横向山墙可进一步划分建筑体块。"},{"kind":"heading","section":"3.3","title":"筒拱与锯齿屋顶"},{"kind":"paragraph","section":"3.3","text":"筒拱屋顶在建筑上方形成弧形覆盖,例如用于大厅或工坊。"},{"kind":"paragraph","section":"3.3","text":"锯齿屋顶形成厂房典型的锯齿轮廓,由重复的屋面和窗面组成。"},{"kind":"heading","section":"3.4","title":"屋顶露台"},{"kind":"paragraph","section":"3.4","text":"可上人的平屋顶形成从室内进入的屋顶露台。女儿墙、实心栏板、竖杆或垛口构成边界。"}]},{"number":4,"title":"内部与附属构件","blocks":[{"kind":"heading","section":"4.1","title":"内墙与房间"},{"kind":"paragraph","section":"4.1","text":"内墙将一层划分为多个房间,可以采用全高墙或半高墙;名称和地面饰面用于区分房间。"},{"kind":"heading","section":"4.2","title":"楼梯与楼板开口"},{"kind":"paragraph","section":"4.2","text":"直跑楼梯、转步楼梯和螺旋楼梯连接各层。PrintHaus 根据层高计算台阶和梯段。"},{"kind":"paragraph","section":"4.2","text":"多层楼梯间中的楼梯和楼板开口会跨楼层协调。"},{"kind":"heading","section":"4.3","title":"阳台与露台"},{"kind":"paragraph","section":"4.3","text":"阳台从立面向外伸出。应用提供完整阳台、法式阳台和转角阳台,并可调整栏杆。"},{"kind":"paragraph","section":"4.3","text":"露台可以沿房屋一侧延伸或环绕转角。深度和出入口可调,台阶可设在靠近房屋处或自由外边缘。"},{"kind":"heading","section":"4.4","title":"雨棚、柱与烟囱"},{"kind":"paragraph","section":"4.4","text":"雨棚、柱、支撑和烟囱可以作为独立构件在建筑上放置并设计。"}]},{"number":5,"title":"门窗","blocks":[{"kind":"heading","section":"5.1","title":"窗编辑器"},{"kind":"paragraph","section":"5.1","text":"窗编辑器通过图标展示窗的形状:矩形、圆拱、弧段拱、尖拱、半圆、圆形或椭圆形。宽度、高度和窗台高度决定洞口尺寸与位置。"},{"kind":"paragraph","section":"5.1","text":"窗框、玻璃和窗棂赋予窗户不同特征。在斜屋顶下,窗的上轮廓可以沿屋顶线变化。"},{"kind":"paragraph","section":"5.1","text":"窗可以单独、成排或镜像布置,也提供绕建筑转角连续设置的转角窗。"},{"kind":"paragraph","section":"5.1","text":"石质窗套、砖过梁和窗台围合洞口。"},{"kind":"heading","section":"5.2","title":"遮阳"},{"kind":"paragraph","section":"5.2","text":"遮阳可选百叶式、木板式和镶板式外窗扇,并可单独选色。可按打开或关闭状态导出。"},{"kind":"paragraph","section":"5.2","text":"对于更现代的房屋,还提供卷帘,每樘关闭程度均可单独调节。"},{"kind":"heading","section":"5.3","title":"门编辑器与车库门"},{"kind":"paragraph","section":"5.3","text":"门编辑器提供矩形、圆拱、弧段拱或哥特式尖拱的入户门,并可选择单扇或双扇。门面可为简洁式、玻璃式或镶板式,还可增加侧板和上亮窗。"},{"kind":"paragraph","section":"5.3","text":"车库门的尺寸和位置可调,表面可选平滑、木板、镶板或带状观察窗。"},{"kind":"paragraph","section":"5.3","text":"开放通道可连接房间或穿过建筑体块。拱廊和拱形为其增添特征。"},{"kind":"paragraph","section":"5.3","text":"门廊式装饰可配合柱、托座和带型面的冠部,形成视觉重点。"},{"kind":"heading","section":"5.4","title":"入口平台"},{"kind":"paragraph","section":"5.4","text":"入口平台连接入户门与地面。矩形平台可在多侧设置台阶;半圆形平台的台阶沿弧线展开。"},{"kind":"paragraph","section":"5.4","text":"平滑表面、铺石或花岗岩为入口提供不同材质外观。"},{"kind":"paragraph","section":"5.4","text":"栏杆、砌筑侧墙或竖杆保护平台的自由边,并沿楼梯走势布置。"},{"kind":"heading","section":"5.5","title":"老虎窗与屋顶窗"},{"kind":"paragraph","section":"5.5","text":"老虎窗为屋顶空间采光并划分屋面。单坡、双坡、四坡和筒拱老虎窗的尺寸与位置均可调。有些形状沿用主屋顶坡度,另一些有独立坡度。"},{"kind":"paragraph","section":"5.5","text":"单坡、双坡和四坡老虎窗可以延续主屋顶的覆盖材料,也可将表面保留为平滑状态。"},{"kind":"paragraph","section":"5.5","text":"屋顶窗直接位于倾斜屋面中,尺寸和分格可调,并可将多个洞口并排布置。"}]},{"number":6,"title":"选配","blocks":[{"kind":"heading","section":"6.1","title":"纹理"},{"kind":"paragraph","section":"6.1","text":"屋顶、墙体、门和地面共可使用 205 种纹理,包括砖、灰泥、木材和板岩。各类表面可独立设计。"},{"kind":"heading","section":"6.2","title":"Bomb Blast"},{"kind":"paragraph","section":"6.2","text":"Bomb Blast 可模拟建筑遭受炸弹命中,创建受损房屋和轰炸废墟,用于场景模型。命中位置和方向可调。"}]},{"number":7,"title":"导出","blocks":[{"kind":"heading","section":"7.1","title":"比例与模型类型"},{"kind":"paragraph","section":"7.1","text":"应用为桌面游戏、铁路模型、玩具场景、娃娃屋和建筑模型提供相应比例分组。每组显示其预设比例,也可输入自定义比例。"},{"kind":"paragraph","section":"7.1","text":"比例分母不大于 99 时,可选择对应模型类型;从 1:100 起,PrintHaus 使用一体式模型。对于错位楼层,墙体部件及其连接会相应分割,以便各层随后正确组装。"},{"kind":"heading","section":"7.2","title":"打印部件的构造"},{"kind":"paragraph","section":"7.2","text":"在完整建筑模式下,分件模型 BM 生成独立的墙、楼板和屋顶。混合模型 HM 将每层底板与其上墙体合为一个单元。一体式模型 MM 为每层生成连续实体。仅建筑外壳模式省略内部楼板和内部装修;HM 和 MM 将外墙与底板合并为贯穿楼层的实体。PrintHaus 将部件转换到打印比例、调整朝向并分配到打印板。较大的 BM 部件可通过附加连接件继续分割,以适应打印空间。"},{"kind":"paragraph","section":"7.2","text":"在多色 BM 中,凸出的立面细节保留为墙对象内部独立的材料实体。因此,木梁、墙基、檐口和窗细节可各自使用不同颜色,同时作为一面墙共同打印。这种实体与颜色分配会保留在 3MF 文件或切片软件项目中。"},{"kind":"paragraph","section":"7.2","text":"导出 STL 时,窗框、门和其他独立打印部件会按构件类型和打印板分组,写入对应的 STL 文件。"},{"kind":"heading","section":"7.3","title":"打印机与打印空间"},{"kind":"paragraph","section":"7.3","text":"打印设置提供厂商列表,包括 Bambu Lab、Creality、Prusa 等品牌的设备。喷嘴与层高的可用值取决于所选打印机和切片软件配置。打印空间也可手动设置。"},{"kind":"paragraph","section":"7.3","text":"导出总览显示建筑和模型尺寸。导出时,PrintHaus 会将最终打印部件与所选打印空间进行比较。在分件模型中,打印配置会逐步细化上部表面区域的分层。"},{"kind":"heading","section":"7.4","title":"打印导出与剖面"},{"kind":"paragraph","section":"7.4","text":"“导出”选项卡使用“设置”中的输出类型,也可在此切换打印部件与数字场景。打印导出时,“仅导出可见构件”采用预览状态:部件按选定剖面位置裁切,隐藏构件不输出。可编辑项目文件仍保持完整。"},{"kind":"heading","section":"7.5","title":"输出格式与下载"},{"kind":"paragraph","section":"7.5","text":"STL 提供基本打印几何。中性 3MF 还保留部件名称、位置和颜色。"},{"kind":"paragraph","section":"7.5","text":"针对 Bambu Studio、OrcaSlicer 和 PrusaSlicer,应用生成带打印板和匹配配置的项目,以便在相应切片软件中继续处理。"},{"kind":"paragraph","section":"7.5","text":"STEP 将房屋作为 CAD 文件提供。GLB 场景包含原尺寸的组装建筑,并以米为单位。"},{"kind":"paragraph","section":"7.5","text":"打印输出计算完成后,ZIP 包即可下载。其中包含所选文件、房屋预览图及可编辑项目描述。场景导出会直接下载 GLB 文件。"},{"kind":"heading","section":"7.6","title":"组装"},{"kind":"paragraph","section":"7.6","text":"墙和楼板的插接连接按无需瞬干胶组装的方式设计。多段 BM 屋顶沿预制连接型面拼合并粘接。"},{"kind":"paragraph","section":"7.6","text":"组装由底板开始,逐层向上,直至屋顶。"}]},{"number":8,"title":"PrintHaus 背后的技术","blocks":[{"kind":"paragraph","section":null,"text":"你负责设计,PrintHaus 负责构造。"},{"kind":"paragraph","section":null,"text":"构造与打印代码包含 2,558 个已定义函数和 7,932 处已编程分支。这些程序逻辑计算建筑结构、切出洞口和型面、塑造表面并准备打印部件。"},{"kind":"paragraph","section":null,"text":"195 个软件模块通过 1,204 条静态导入关系连接。371 个已定义模型字段描述建筑的结构、尺寸和设计。"},{"kind":"paragraph","section":null,"text":"技术解决方案目录覆盖 30 个构件与功能领域。74 项明确命名的构件依赖关系描述形状、间距和连接之间的相互作用,例如墙角附近窗的位置,或入口平台与入户门的连接。"},{"kind":"paragraph","section":null,"text":"78 个检查与协调例程处理模型数据,其中 29 个关注整栋建筑。它们协调楼层轮廓、洞口间距、屋顶连接以及楼梯、柱和露台之间的配合。"},{"kind":"paragraph","section":null,"text":"693 处检查与反馈位置关联到对应计算。系统为 84 种构造情况记录了解决思路,PrintHaus 可据此提出具体修改方案,并对完整构造进行检查。"},{"kind":"paragraph","section":null,"text":"仅用户图标总览就包含 390 个不同的图形,用于形状、构件和工具。"},{"kind":"paragraph","section":null,"text":"细节目录包含 14 种窗细节、12 种门细节和 5 种立面细节。"},{"kind":"paragraph","section":null,"text":"205 种可选纹理构成墙、屋顶、门和地面的材质库,涵盖砖、灰泥、木材和板岩。"},{"kind":"paragraph","section":null,"text":"用于打印准备的设备目录包含 81 家厂商的 532 款打印机。配置将设备、打印空间和打印参数对应到相应的切片软件目标。"},{"kind":"paragraph","section":null,"text":"配合也按比例计算:分段屋顶的槽面在打印部件上预留 0.15 毫米间隙。这一打印尺寸在模型计算时就已考虑。"}]}],"locale":{"name":"中文","speechLang":"zh-CN","title":"应用说明","discover":"了解应用","open":"打开应用说明","close":"关闭应用说明","toolbar":"章节、朗读与PDF","chapter":"选择章节","read":"朗读","pause":"暂停","resume":"继续","stop":"停止","pdf":"下载PDF","stand":"文本更新","edition":"版本","page":"页","starting":"正在开始朗读 …","reading":"正在朗读","paused":"已暂停","stopped":"已停止","finished":"朗读完毕","unavailable":"此浏览器没有此语言的朗读语音。","error":"语音输出暂时不可用。","denied":"浏览器未允许朗读。","ratio":"比","millimetres":"毫米","pronunciation":{"model.json":"model 点 杰森","MCP":"M C P","BM":"B M","HM":"H M","MM":"M M","STL":"S T L","GLB":"G L B","3MF":"三 M F","3D":"三 D","STEP":"step","CAD":"cad","PLA":"P L A"},"preferredVoice":"Tingting","code":"zh"},"pdf":"pdf/PrintHaus-App-Beschreibung-ZH-2026-10-20-224935.pdf","stand":"文本更新: 2026-10-20T22:51+02:00"}
PrintHaus · Geschosseprinthaus.app/app

打印模型玩乐世界
你的玩乐世界。
你的建筑。
制作适合人偶和车辆的住宅、工坊与车库。根据玩乐世界调整尺寸、门和颜色,准备打印模型。
1:22.5 · 1:64200多种材质纹理
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